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  • Book Overview & Buying Mastering Unity 2017 Game Development with C#
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

By : Alan Thorn
2.5 (2)
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

2.5 (2)
By: Alan Thorn

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)
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Summary

Congratulations! You've now reached the end of the Dead Keys project, and the end of this book. In reaching this far, you've seen a wide range of Unity features, but more importantly, you've seen how many of the features that you already know can be adapted and applied cleverly in an editor to get the results you need. Complexity in Unity is largely about the clever application of existing, simple features rather than the use of hidden features or advanced tools. In reaching this point, you have a Dead Keys project that supports a single player experience on desktop platforms. In the previous chapters, we saw how this experience can be deployed to mobiles, support persistent data, be adapted to VR, and how version control can be integrated into our main development workflow!

The question that now remains is how you should proceed after reading this book...

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