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  • Book Overview & Buying Mastering Unity 2017 Game Development with C#
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

By : Alan Thorn
2.5 (2)
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

2.5 (2)
By: Alan Thorn

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)
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Bonus items

Now, let's focus on a distinct and extensible feature, namely bonuses or rewards. Reward systems and positive feedback are important properties for games wherever the player repeatedly encounters time-critical challenges. When provided judiciously and appropriately, rewards reinforce the player's successes, making them feel good, and encouraging them to play on. It's important not to over or under-reward. By under-rewarding, you make the game seem too difficult or boring, and by over-rewarding, you remove the challenge and desensitize the player to rewards completely.

Rewards take many forms, from Steam achievements, certificates, and badges, to power-ups and extra items. For more information on player motivation and in-game achievements, check out the book Gamification with Unity 5.x, Packt (https://www.packtpub.com/game-development/gamification-unity...

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