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  • Book Overview & Buying Mastering Unity 2017 Game Development with C#
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

By : Alan Thorn
2.5 (2)
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

2.5 (2)
By: Alan Thorn

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)
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Player preferences - loading data

Having previously saved data with PlayerPrefs through Set functions, you can easily load that data back through the accompanying Get functions (GetInt, GetFloat, and GetString). With these, you simply specify a unique key name, and Unity returns the respective value. Consider the following code:

int HighScore = PlayerPrefs.GetInt ("HighScore", 0); 
float RemainingTime = PlayerPrefs.GetFloat ("RemainingTime", 0f); 
string Name = PlayerPrefs.GetString ("PlayerName", "Jon Doe"); 

Each Get function requires only one essential parameter, namely, the key to retrieve. This is the first parameter, but what happens if you specify a key that doesn't exist? Which value should be returned, by default, in that case? To handle this, each Get function supports a second, optional parameter, which is always returned...

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