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  • Book Overview & Buying Mastering Unity 2017 Game Development with C#
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

By : Alan Thorn
2.5 (2)
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

2.5 (2)
By: Alan Thorn

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)
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Damage and feedback

The Health component allows objects to have health and therefore to take damage during attacks, but we also want more UI feedback for the player during a battle. Specifically, when the player is attacked and hit by a zombie, the screen should throb or flash red, indicating that damage has been sustained. We can achieve this using a colored sprite overlay whose opacity is animated from transparent to visible and then back again. To achieve this, create the colored overlay by choosing GameObject | UI | Image to create a new image object. Name this Panel_Damage_Throbber. Add this as a child object of the Health UI Canvas created earlier. Select red for the Color field to express danger, damage, and pain, or you can use a custom texture:

Creating a red, damage UI object

Use the Rect Transform tool (T), as shown in the following screenshot, to resize the image...

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