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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

By : Alan Thorn
2.5 (2)
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

2.5 (2)
By: Alan Thorn

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)
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Saving data for Dead Keys

For Dead Keys, our level loading needs are simple, technically. We simply need to save the latest level we have reached and then restore back to the beginning of that level every time the game is started. To do this, we can use the Player preferences class. Create a new script, named LevelSaveRestore.cs:

Creating a new save state script

This script file should be attached to one, and only one, empty object in the scene, which is active at level startup, and this should happen for every playable level in the game. The full code for the script file is shown as follows:

using System.Collections; 
using System.Collections.Generic; 
using UnityEngine.SceneManagement; 
using UnityEngine; 
//------------------------------------------------ 
public class LevelSaveRestore : MonoBehaviour 
{ 
   //------------------------------------------------ 
   [SerializeField...

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