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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

By : Alan Thorn
2.5 (2)
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

2.5 (2)
By: Alan Thorn

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)
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Configuring the zombie character

To start building the zombie character, all related assets (meshes, textures, and animations) should be imported and configured correctly. Import details for meshes and textures were covered in-depth in Chapter 1, Preparation and Asset Configuring, but it's worth recapping the important assets here:

  • Zombie mesh: The zombie mesh is a fully rigged, biped zombie, compliant with Unity Mecanim. This file is included in the book companion files and can be imported into the project by simply dragging and dropping it into the Project panel. The mesh should be configured as a Humanoid rig type:
Importing and configuring a zombie mesh
  • Zombie texture: The zombie mesh comes with an accompanying texture (Zombie.png). This maps to the zombie via UV Channel 2. This texture should be assigned to the Albedo slot for the zombie material:
Importing a zombie...

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