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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

By : Alan Thorn
2.5 (2)
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

2.5 (2)
By: Alan Thorn

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)
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Developing state structure

The zombie character has four main states, and therefore the zombie FSM must decide which state should be activated at any time and which logic should govern the relationship between states. To start implementing the FSM, we'll write the following code to create a state change function that sets the FSM to a specified state from any of the four available states. Comments follow the code:

//------------------------------------ 
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;
//------------------------------------
public class AIEnemy : MonoBehaviour
{
//------------------------------------
public enum AISTATE {IDLE = 0, CHASE = 1, ATTACK = 2, DEAD = 3};
[SerializeField]
private AISTATE mActiveState = AISTATE.IDLE;
public AISTATE ActiveState
{
...

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