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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

By : Alan Thorn
2.5 (2)
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

2.5 (2)
By: Alan Thorn

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)
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Progressing with the Typer class

The Typer object (the root object) will be associated with a new class, defining its functionality. This class (the Typer class) will accept keyboard input and link that to a combat mechanic. We haven't yet developed any enemies to fight (such as zombies), but this will be dealt with in the forthcoming chapters. Consequently, we'll have a reason to return to the Typer class later. As it stands, we can still link player input to important functionality already in place, such as UI animations and sound effects. Let's begin with a new, empty class, as follows:

using System.Collections;

public class Typer: MonoBehaviour
{
}

The first step in developing the Typer class is to build an extensible event framework. Events are critically important for the Typer, because it must listen for a keypress (Events) and then relay it to the other processes...

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