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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

By : Alan Thorn
2.5 (2)
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Mastering Unity 2017 Game Development with C#

Mastering Unity 2017 Game Development with C#

2.5 (2)
By: Alan Thorn

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)
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Configuring Unity for version control

By default, Unity works nicely with Git; we don't need to change any settings for Unity to work with Git. Git is configured to work with nearly any kind of file, both text and binary (non-text). However, there are some optimization steps we can take to enhance your Git workflow inside Unity. To get started, open your Unity Dead Keys project, and then choose Edit | Project Settings | Editor from the application menu. This displays the Unity Editor preferences in the object Inspector:

Accessing the Editor settings

Next, change the Version Control mode from Hidden Meta Files to Visible Meta Files. By default, the Hidden Meta Files option applies the hidden tag to all metafiles, excluding them from version control. Metafiles are additional files that Unity generates to accompany all assets (such as Textures, Meshes, and Sounds) and include...

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