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Kivy Cookbook

Kivy Cookbook

By : Hugo Solis, Solis
2.5 (2)
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Kivy Cookbook

Kivy Cookbook

2.5 (2)
By: Hugo Solis, Solis

Overview of this book

Kivy is an open-source Python library for rapid development of applications that make use of innovative user interfaces, such as multi-touch apps. It is a promising Python framework to develop UI and UX apps in a cross-platform environment, under the Python philosophy. Kivy Cookbook is a practical book that will guide you through the Kivy framework to develop apps and get your apps ready for distribution in App Store and Android devices. You will start off with installing Kivy and building your interfaces. You will learn how to work the accelerometer and create custom events. Then, you will understand how to use the basics, buttons, labels and text inputs and manipulate the widget tree. Next, you will be able to work with manipulating instructions, create an atlas and layouts. Moving on, you will learn packing for Windows and packing for iOS, and use TestDrive. By the end of the book, you will have learnt in detail the relevant features and tools in Kivy and how to create portable packages to distribute your apps in the most used platforms.
Table of Contents (11 chapters)
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10
Index

What this book covers

Chapter 1, Kivy and the Kv Language, introduces the Python code, Kv language, widgets, and Kivy garden. The topics covered in this chapter lay the foundation for the remaining code samples in each chapter.

Chapter 2, Input, Motion, and Touch, demonstrates some of the most common recipient-related management tasks, such as evolving to the touchscreen, using the gyroscope, and detecting multitapping. You'll also learn how to recognize touch shapes, record gestures, and differentiate between touch and motion events.

Chapter 3, Events, shows how to schedule a one-time event and a repetitive event. Triggering events, defining widget events, creating custom events are also covered in this chapter.

Chapter 4, Widgets, covers the manipulation of widget tree, traversing of tree. It also covers the FloatLayout, BoxLayout, StackLayout, AnchorLayout, and action bar.

Chapter 5, Graphics – Canvas and Instructions, explains various methods, such as separating with the screen manager, using context instructions, and using drawing instructions. You'll learn how to modify with multitouching and storing and retrieving the coordinate space context.

Chapter 6, Advancing Graphics – Shaders and Rendering, covers Carousel, layouts, and shaders. The other topics covered in this chapter are rendering in a Framebuffer and optimizing graphics.

Chapter 7, The API in Detail, introduces API and covers the logging objects, parsing, applying utils, using spelling, adding effects, and adding text.

Chapter 8, Packaging our Apps for PC, shows how to perform packing for Windows, Linux, and MacOs. It also shows multimedia for Windows and running apps in Windows and MacOS.

Chapter 9, Kivy for Mobile Devices, explains various methods, such as packaging for iOS and resizing the screen into iOS. You'll learn preparing for the App Store, packaging for Android, and resizing the screen into Android.

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