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Kivy Cookbook

Kivy Cookbook

By : Hugo Solis, Solis
2.5 (2)
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Kivy Cookbook

Kivy Cookbook

2.5 (2)
By: Hugo Solis, Solis

Overview of this book

Kivy is an open-source Python library for rapid development of applications that make use of innovative user interfaces, such as multi-touch apps. It is a promising Python framework to develop UI and UX apps in a cross-platform environment, under the Python philosophy. Kivy Cookbook is a practical book that will guide you through the Kivy framework to develop apps and get your apps ready for distribution in App Store and Android devices. You will start off with installing Kivy and building your interfaces. You will learn how to work the accelerometer and create custom events. Then, you will understand how to use the basics, buttons, labels and text inputs and manipulate the widget tree. Next, you will be able to work with manipulating instructions, create an atlas and layouts. Moving on, you will learn packing for Windows and packing for iOS, and use TestDrive. By the end of the book, you will have learnt in detail the relevant features and tools in Kivy and how to create portable packages to distribute your apps in the most used platforms.
Table of Contents (11 chapters)
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10
Index

Using context instructions


This recipe brings colors to our apps. As we said, the context instructions are those that do not draw but give context to the canvas. The recipe will give color to some geometric shapes.

Getting ready

The last recipe is related to this recipe. So, it should be useful to compare them because you will better understand the difference between the context and drawing instructions with practice. Also, we will use different color models, such as RGB.

How to do it…

Here, we are going to use a simple Python file in our app and concentrate on the KV file, which will have context and drawing instructions to generate the graphics in the app. To complete the recipe, follow these steps:

  1. In the KV file, define the rule for the root widget.

  2. Define the canvas property for the root widget.

  3. Add the drawing instructions for an ellipse.

  4. Add the context instructions for a color in RGB.

  5. Add the drawing instructions for a rectangle.

  6. Add the drawing instructions for a triangle.

  7. Add the context...

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