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Kivy Cookbook

Kivy Cookbook

By : Hugo Solis, Solis
2.5 (2)
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Kivy Cookbook

Kivy Cookbook

2.5 (2)
By: Hugo Solis, Solis

Overview of this book

Kivy is an open-source Python library for rapid development of applications that make use of innovative user interfaces, such as multi-touch apps. It is a promising Python framework to develop UI and UX apps in a cross-platform environment, under the Python philosophy. Kivy Cookbook is a practical book that will guide you through the Kivy framework to develop apps and get your apps ready for distribution in App Store and Android devices. You will start off with installing Kivy and building your interfaces. You will learn how to work the accelerometer and create custom events. Then, you will understand how to use the basics, buttons, labels and text inputs and manipulate the widget tree. Next, you will be able to work with manipulating instructions, create an atlas and layouts. Moving on, you will learn packing for Windows and packing for iOS, and use TestDrive. By the end of the book, you will have learnt in detail the relevant features and tools in Kivy and how to create portable packages to distribute your apps in the most used platforms.
Table of Contents (11 chapters)
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10
Index

Creating widgets


Actually, this topic has been almost covered in the last chapters, but now we can give graphics to our widgets. The following recipe will create a widget where the user can create graphics ad lib. When the user performs a touch in the widget, the app will draw a yellow point, and if he maintains the touch and moves it, the app will draw a yellow path for the movement.

Getting ready

We are going to work with the touch directive in this recipe. It is useful to read Differencing between Touch and Motion events recipe in Chapter 2, Input, Motion, and Touch.

How to do it…

We are going to use just one Python file to complete the task where we will define the method of our created widget. Follow these steps of the recipe:

  1. Import the usual Kivy packages.

  2. Define the MyWidget class instanced as a widget.

  3. Define the on_touch_down() callback for the class.

  4. In the method, add canvas, Color, and Ellipse to the widget.

  5. Also add the initial point of the line to be drawn.

  6. Define the on_touch_move...

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