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Kivy Cookbook

Kivy Cookbook

By : Hugo Solis, Solis
2.5 (2)
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Kivy Cookbook

Kivy Cookbook

2.5 (2)
By: Hugo Solis, Solis

Overview of this book

Kivy is an open-source Python library for rapid development of applications that make use of innovative user interfaces, such as multi-touch apps. It is a promising Python framework to develop UI and UX apps in a cross-platform environment, under the Python philosophy. Kivy Cookbook is a practical book that will guide you through the Kivy framework to develop apps and get your apps ready for distribution in App Store and Android devices. You will start off with installing Kivy and building your interfaces. You will learn how to work the accelerometer and create custom events. Then, you will understand how to use the basics, buttons, labels and text inputs and manipulate the widget tree. Next, you will be able to work with manipulating instructions, create an atlas and layouts. Moving on, you will learn packing for Windows and packing for iOS, and use TestDrive. By the end of the book, you will have learnt in detail the relevant features and tools in Kivy and how to create portable packages to distribute your apps in the most used platforms.
Table of Contents (11 chapters)
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10
Index

Triggering events

If we want to schedule the events, we can trigger them, which will help you trigger the same event in different parts of your code. In the next described recipe, the event will be triggered when we double tap.

Getting ready

Again, we are going to make use of the double tap, so it is important that you refer to the recipes in Chapter 2, Input, Motion, and Touch. Even though the skeleton of the code is similar to that for the last event, the actions are completely different. Here the unscheduling will be automatic.

How to do it…

Perform the following steps to achieve the goal:

  1. First, in the KV file, declare an empty label using the following code:
    <MyW>:
        Label:
            id: label1
            pos: 200,200
            text: ''
  2. In the Python code, import the Clock object instance.
  3. In the widget class, define the method my_callback().
  4. Also, define the method on_touch_down() where we will define the trigger.
  5. As shown in the following code, using an if statement, select...

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