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Kivy Cookbook

Kivy Cookbook

By : Hugo Solis, Solis
2.5 (2)
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Kivy Cookbook

Kivy Cookbook

2.5 (2)
By: Hugo Solis, Solis

Overview of this book

Kivy is an open-source Python library for rapid development of applications that make use of innovative user interfaces, such as multi-touch apps. It is a promising Python framework to develop UI and UX apps in a cross-platform environment, under the Python philosophy. Kivy Cookbook is a practical book that will guide you through the Kivy framework to develop apps and get your apps ready for distribution in App Store and Android devices. You will start off with installing Kivy and building your interfaces. You will learn how to work the accelerometer and create custom events. Then, you will understand how to use the basics, buttons, labels and text inputs and manipulate the widget tree. Next, you will be able to work with manipulating instructions, create an atlas and layouts. Moving on, you will learn packing for Windows and packing for iOS, and use TestDrive. By the end of the book, you will have learnt in detail the relevant features and tools in Kivy and how to create portable packages to distribute your apps in the most used platforms.
Table of Contents (11 chapters)
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10
Index

The differences between the touch and motion events

There is a key difference between touch and motion events. A motion event is a continuous succession of many touch events. However, we also know that a touch event always has the pos profile, namely position information. The motion event, however, is not dispatched throughout the widget tree.

Getting ready

In this recipe, we will use the Kv language for the design of the widgets, so we assume that the reader is familiar with the Kv language or did the lecture of the first chapter. Also, this recipe will use the common button widget for reference.

How to do it…

Use this recipe and follow these steps:

  1. First, in the KV file, define a button:
    <MyW>:
        Button:
            id: button1
            pos: 0,0
            text: 'Hello'
  2. In the class of the widget in the Python code, we need to override the method on_touch_move.
  3. Change the button's position with the information in touch.pos:
    import kivy
    kivy.require('1.9.0') 
    
    from...

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