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Kivy Cookbook

Kivy Cookbook

By : Hugo Solis, Solis
2.5 (2)
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Kivy Cookbook

Kivy Cookbook

2.5 (2)
By: Hugo Solis, Solis

Overview of this book

Kivy is an open-source Python library for rapid development of applications that make use of innovative user interfaces, such as multi-touch apps. It is a promising Python framework to develop UI and UX apps in a cross-platform environment, under the Python philosophy. Kivy Cookbook is a practical book that will guide you through the Kivy framework to develop apps and get your apps ready for distribution in App Store and Android devices. You will start off with installing Kivy and building your interfaces. You will learn how to work the accelerometer and create custom events. Then, you will understand how to use the basics, buttons, labels and text inputs and manipulate the widget tree. Next, you will be able to work with manipulating instructions, create an atlas and layouts. Moving on, you will learn packing for Windows and packing for iOS, and use TestDrive. By the end of the book, you will have learnt in detail the relevant features and tools in Kivy and how to create portable packages to distribute your apps in the most used platforms.
Table of Contents (11 chapters)
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10
Index

Manipulating the widget tree


Now, we want to give more flexibility to our apps. There are situations when we have to add or remove widgets at the execution time, which results in a direct manipulation of the app's widget tree. In this recipe, we will develop an app that will add buttons with a click and will remove all widgets with a triple-click. We will use the double-click to remove a specific widget.

Getting ready

We will use the widget tree in this recipe, so it could be useful to review the recipe Referencing widgets in Chapter 1, Kivy and the Kv language. Also, we will be working with multitapping, so you either need to have your basics clear or refer to Detecting multitapping recipe from Chapter 2, Input, Motion, and Touch.

How to do it…

We will use two files: the KV file with the widgets and a Python file with the instructions to manipulate the widget tree. Follow the next steps:

  1. In the KV file, define a label using the following code:

    <MyW>:
        Label:
            id: label1
        ...

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