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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Visualizing the silhouette of sculpted hair

There are many situations where visualizing the silhouette of our sculptures can be helpful. Sculpting hair is an excellent example of this because hair contributes a lot to the shape of a character's silhouette. It is important to think about the silhouette when preparing to sculpt something complicated, such as hair, because it allows us to determine whether the shapes are aesthetically pleasing early in the process. Surface details, such as individual strands of hair, do not contribute to the silhouette. It is easy to become distracted by the small details while we work on the large forms of the hair sculpture, so it can be helpful to view the model without any surface detail while we block out the major forms of the hair.

In this section, we will learn how to customize Blender's viewport settings to show our sculpture's silhouette.

Getting ready

For this section, we can pick up where we left off in the Extracting...

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