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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Navigating the 3D Viewport

Navigating in 3D space is fundamental to being able to create 3D art. We have to be able to look at our model from multiple angles while we work.

3D navigation can be broken down into three types of movement: orbit, zoom, and pan. We can see gizmos for these types of navigation in the top-right corner of the 3D Viewport:

Figure 1.20 – The navigation gizmo

Clicking on these gizmos will allow us to orbit, zoom, and pan respectively. However, navigation in 3D is very important, and it is best to use a dedicated button on your mouse or graphics tablet for these functions instead of relying on the gizmos. Orbit, pan, and zoom are all accessible from the middle mouse button, plus one of several modifier keys (Alt, Ctrl, and Shift).

In this topic, we will learn how to perform basic 3D Viewport navigation.

Getting ready

We will continue where we left off in the previous recipe using the childHead.blend file. It will be...

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