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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Posing fingers with the Pose brush

We got to try the Pose brush earlier in this book during the Changing resolution for appropriate details section of Chapter 5, Learning the Power of Subdivision and the Multiresolution Workflow.

In this section, we'll take another look at the Pose brush and enable a feature for posing a sculpture that has joints (such as elbows or knuckles).

Getting ready

For this example, we need a sculpture that includes several joints such as knuckles. To follow along, you may either use the geckoFoot.blend file, or the multiResolutionHand.blend file from Chapter 2, Overview of Blender's Sculpting Workflows.

Download and open one of these files and Blender, and we'll be ready to try out the Pose brush for posing fingers.

Note

If your computer is not very powerful, you may need to keep the Sculpt subdivision level in the Multires modifier at a low setting to be able to follow along with this section.

How to do it…

We...

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