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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Recapturing details from the previous mesh

Sometimes, we lose details during the transfer between the Voxel Remesher stage and the multiresolution stage of the sculpting process. As you practice sculpting further, you'll become a better judge of which details will transfer and which ones will be lost.

Ideally, we would always make perfect decisions about when to make the switch and no details would be lost at all. However, sometimes, it would be nice if we could recapture the lost details without having to redo any of our sculpting work. As it turns out, this is actually possible using a Shrinkwrap modifier and a special feature of the Multiresolution modifier called Reshape.

In this section, we'll try using this workflow to recapture specific details.

Getting ready

Download the example recaptureDetails.blend character file from https://github.com/PacktPublishing/Sculpting-the-Blender-Way/blob/main/Chapter05/recaptureDetails.blend.

Launch Blender and open the...

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