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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Extracting hair from the scalp

Most methods for creating stylized hair begin with creating hair for the scalp. The easiest way to achieve this is using a mask extraction. A mask extraction will allow us to paint a mask onto the character's scalp, then duplicate the masked area into a separate object to form the basic shape of the character's hair. We used mask extractions once before in the Using mask extract to make a shirt section of Chapter 8, Making Accessories and Clothing. This section will be very similar, but instead of making a shirt, we will be making hair for the scalp of our character. Once we have the basic hair shape, we can continue to work on the hair with our sculpting tools.

Getting ready

For this section, we can use any bald character sculpture as a starting point. You can use your own creation, or you can choose from several characters we've provided with the previous chapters of this book:

  • The child from childHead.blend
  • The character...
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