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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Using Metaballs to build blob-like 3D forms

So far, the primary types of objects we've looked at in this book have been mesh objects. As we learned in the Understanding the components of a 3D sculpture section of Chapter 2, Overview of Blender's Sculpting Workflows, a mesh is made from vertices, edges, and faces. However, there are other types of objects that can be useful for creating basic shapes for our sculptures. In this section, we will use Metaballs to create blob-like forms out of mathematical 3D directing structures. Don't worry – it's not as technical as it sounds. It's easy and fun!

Getting ready

We'll start this section with a fresh Blender scene by using the File | New | General preset. Remove the default cube object by choosing Object | Delete from the menu in the top left of the 3D Viewport.

We'll be adding and moving objects around with our transformation tools, so make sure you understand the tools that were laid out...

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