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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Changing resolution for the appropriate details

One of the hidden benefits of sculpting with the Multiresolution modifier is that we can sculpt on any level of subdivision whenever we want to. In the Voxel Remesher workflow, we have to be very strict about working from areas of low detail up to areas of high detail. However, with multiresolution, we can simply change the sculpting subdivision level and we're ready to work on a different resolution.

This doesn't come up terribly often, but it's great for fixing larger aspects of our models such as proportions, even if we've already sculpted high-resolution details. Additionally, we can take advantage of this feature to pose the character with the Pose brush.

In this section, we will try toggling between the subdivision levels to work on appropriate details and wrap up the chapter by creating a sculpture that poses.

Getting ready

Download the example tortoiseMultiresolution.blend character file at https...

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