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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Customizing solid shading mode with the pop-over menu

Now that we've seen the different shading modes available to us, let's take a look at how to adjust some of the settings for solid shading mode. Using the correct settings can help for optimizing sculpting performance as well as give us the best visual feedback during our sculpting workflow.

Getting ready

The viewport customization that we are about to explore will work in any Blender project. However, many of the settings will be difficult to demonstrate without a proper model, so we will be using the childHead.blend file again.

How to do it…

Have another look at the viewport shading options in the top-right corner of the 3D Viewport. We need to return to solid shading mode so that we can learn how to customize the solid shading:

  1. Click on the second of the four sphere icons to set the shading mode to Solid.

    On the far-right side of the four shading mode icons, there is a little arrow for opening...

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