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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Making sure our base mesh is ready for sculpting

We've seen a lot of excellent ways to create base meshes in this chapter. Each of these techniques comes with upsides and downsides that we should be aware of. We'll conclude this chapter by going over several important things you need to know before finalizing a base mesh.

Several issues we must solve before our creations will serve as a suitable base mesh are as follows:

  • Multiple objects should be joined together
  • Transforms should be applied
  • Non-contiguous pieces should usually be merged into a contiguous mesh
  • Modifiers should be applied
  • Non-mesh objects must be converted into a mesh

We'll look through some of our examples in this chapter and finish preparing them to be used as base meshes in Sculpt Mode.

Getting ready

For this section, we will be using the results from the previous sections. Some of the steps in this section don't apply to a few of the workflows discussed...

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