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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Understanding when you're ready for multiresolution

We took a brief look at the multiresolution workflow in the Exploring the most powerful sculpting mode – multiresolution section of Chapter 2, Overview of Blender's Sculpting Workflows. We learned that multiresolution is the best way to create highly detailed sculptures. Of course, there is a problem with multiresolution; it requires us to commit to a particular shape and create a topology that supports this shape.

The earliest stages of the sculpting workflow are all about deciding what that shape is going to be. However, it can be difficult to know when you've gone far enough and whether you're ready to start the multiresolution stage. If you switch to multiresolution too early, you might end up being unable to add large additional details to the model. However, if you switch to multiresolution too late, then some of the details that you've already sculpted could be lost in the transition.

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