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Unity UI Cookbook

Unity UI Cookbook

By : Sapio
4.5 (13)
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Unity UI Cookbook

Unity UI Cookbook

4.5 (13)
By: Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (12 chapters)
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11
Index

Creating a 3D menu


In this recipe, you will learn how to create a 3D menu in Unity. 3D menus can provide an array of options that traditional menus cannot. For instance, 3D menus offer opportunities for UI elements to enter the game space in ways that 2D menus are unable to support. These techniques go beyond the classical UI and allow more levels of customization and player immersion within a game. In fact, a 3D UI has the potential to become very effective when animated, since we can see elements from different perspectives.

How to do it...

  1. Let's start by creating an UI panel that will be the root of our menu. As we are developing our menu, it is important to keep in mind that all additional elements that we create will become children of the root element. Right-click on the Hierarchy panel, then go to UI | Panel and rename it to MenuRoot. Of course, it is possible to resize the image and change its other settings, such as color. In the Inspector, we can make it fit the design of our game...

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