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Unity UI Cookbook

Unity UI Cookbook

By : Sapio
4.5 (13)
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Unity UI Cookbook

Unity UI Cookbook

4.5 (13)
By: Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (12 chapters)
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11
Index

Implementing advanced features for minimaps


In comparison to the simple minimap that we created in the last recipe, a more complex minimap features more detailed attributes, such as the shape of a minimap. In this recipe, we will make the minimap circular using masks. Also, you will learn how to add layers to hide various objects so that they don't feature inside of the minimap. This may be particularly useful if you want to hide specific objects and characters and even some locations throughout your game. Finally, we will look at how to add icons to the minimap, also through the use of layers.

Furthermore, in the There's more… section of this recipe, you can find other advanced features to implement in your minimap.

How to do it...

  1. Since this recipe will teach you how to implement some advanced features in a minimap, it is assumed that the previous recipe for creating a minimap has been completed. However, you don't have to follow the entire recipe. You can also take ideas on how to improve...

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