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Unity UI Cookbook

Unity UI Cookbook

By : Sapio
4.5 (13)
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Unity UI Cookbook

Unity UI Cookbook

4.5 (13)
By: Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (12 chapters)
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11
Index

Creating a menu with an idle animation


The previous recipes taught you how to make a menu appear or create a transition that allows the menu to enter the screen. We are now going to see how to make an idle animation, where the object just cycles through a general animation, such as hovering or pulsing. To do this, we need to create an animation that can be played as a loop. In this recipe, we will see how to change the color background of the pause menu that we created in the first recipe, Appearing and disappearing menu.

How to do it...

  1. First of all, we need to create a menu. We can follow the first three steps of the previous recipe, Appearing and disappearing menu.

  2. Next, select Appearing Menu and then click on Add Property inside of the Animation window. Once again, Unity asks us to save the animation, so we can simply select a folder and save the animation by naming it IdleAnimation.

  3. Now, in the Animation view, select the Rec button if it is not already selected in Unity. Also select Appearing...

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