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Unity UI Cookbook

Unity UI Cookbook

By : Sapio
4.5 (13)
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Unity UI Cookbook

Unity UI Cookbook

4.5 (13)
By: Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (12 chapters)
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11
Index

Creating a pop-up menu


In this recipe, we are going to see how we can use the techniques learned in the Creating a menu with an entrance transition recipe to create a pop-up menu. Pop-up menus are useful when you want to give instant feedback or even instructions to the player. They can be an unobtrusive way of providing information to the user at specific points during the game.

How to do it...

  1. In the first step, let's create a new menu — a panel called Pop-up Menu — and three buttons as its children.

  2. After we have selected it, we then click on Add Property in the Animation window. Unity asks us to choose a folder and a name for our animation, and we can rename it to MenuEntryPopUp.

  3. The next step is to create the animation, so click on the Rec button and move the vertical bar in the timeline to 1 second; this means the sixtieth key frame if the sample is set to 60. Using Rect tool, reduce the dimensions of all the buttons to zero:

    Tip

    The vertical bar is not shown by default. In order to make...

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