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Unity UI Cookbook

Unity UI Cookbook

By : Sapio
4.5 (13)
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Unity UI Cookbook

Unity UI Cookbook

4.5 (13)
By: Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (12 chapters)
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11
Index

Implementing a lives counter

This recipe teaches us how to use a Text (Script) component, along with a script, to create a counter. It is similar to the counter in the previous recipe; however, instead of keeping track of the score, here we are managing the number of lives that the player has.

How to do it...

  1. Like the first step in the previous recipe, we need to create a new UI text to display the number of lives. Right-click on the Hierarchy panel and then go to UI | Text. Finally, rename it to LivesCounter.
  2. We can also adjust the appearance, as we have done before with the ScoreCounter, so change the Font and the Font size. We can also set the Color of the text to white, and, finally, we place it in the scene through the Rect Tool, and so on.
  3. Ensure again that the Rich Text variable is checked in order to use styling tags.
  4. Next, let's create the script that manages the number of lives: click on Add Component | New Script in the Inspector, name it LivesCounterScript and then press Create...

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