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Unity UI Cookbook

Unity UI Cookbook

By : Sapio
4.5 (13)
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Unity UI Cookbook

Unity UI Cookbook

4.5 (13)
By: Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (12 chapters)
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11
Index

Creating a slider that changes a single color channel


In this recipe, we are going to see how to provide the player with the ability to completely customize the color of something. In this case, we will allow the player to customize an Image (Script) component. It is important to keep in mind that we are not limited to customizing just the Image (Script) component. In fact, we can change everything that has a color, including lights. Changing lights is useful if you want to create ambience and immersive UIs. This is associated with what you learned in Chapter 4, Creating Panels for Menus, in the Making UI Elements affected by different lights recipe. Compared to the Creating a button that changes color and Creating a slider that changes colors gradually recipes, here the player will be able to change colors in a better way. He will be able to tweak every color channel.

In order to implement all of this, we need to create a slider that controls, through a script, the single color channel,...

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