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Unity UI Cookbook

Unity UI Cookbook

By : Sapio
4.5 (13)
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Unity UI Cookbook

Unity UI Cookbook

4.5 (13)
By: Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (12 chapters)
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11
Index

Adding upper and lower bounds to the slider


Unity allows us to add lower and upper bounds to sliders in a very simple way. Inside the Slider (Script) component, there are two variables named Min Value and Max Value. If we take the slider from the previous recipe and change the values of these variables, we'll see that we can drag the handle of the slider to the end and the value has an upper bound, as we can see in the following screenshot:

In this recipe, we will write a script to block the handle of the slider as well in order to make the player perceive a real upper or lower bound.

How to do it...

  1. So that we don't recreate another slider, we can take the one from the previous recipe; thus, we can also see the value as a percentage. Otherwise, simply right-click on the Hierarchy panel and then click on UI | Slider.

  2. For the next step, we need to create our script on the slider. So, click on Add Component | New Script, name it UpperAndLowerBoundsForSlidersScript, and then click on Create and...

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