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Unity UI Cookbook

Unity UI Cookbook

By : Sapio
4.5 (13)
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Unity UI Cookbook

Unity UI Cookbook

4.5 (13)
By: Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (12 chapters)
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11
Index

Creating a menu with an entrance transition


We may want a more complex animation than simply an appearing/disappearing effect as covered in the previous recipe. In this case, we need to use an Animator controller along with the Animation window in order to create animations. In this recipe, you will learn how to create an entrance transition. However, feel free to change the animation when performing the following steps to fit the needs of your game. Furthermore, we will still be using the OnClick() event to cause PauseMenuButton to disappear.

How to do it...

  1. First of all, we need to create our menu. To do this, just follow the first three steps of the previous recipe, Appearing and disappearing menu.

  2. Next, we need to place Appearing Menu slightly outside Canvas, as shown in the following screenshot:

  3. After we have selected Appearing Menu, we can click on Add Property in the Animation window. Unity asks us to choose a folder and a name for our animation. For now, let's name it MenuEntryTransition...

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