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Unity UI Cookbook

Unity UI Cookbook

By : Sapio
4.5 (13)
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Unity UI Cookbook

Unity UI Cookbook

4.5 (13)
By: Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (12 chapters)
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11
Index

Creating an extendable element with a final fade effect


In this recipe, you will learn how to create an extendable UI element with a final fade effect. These kinds of decorative elements are useful in the background with smaller graphics such as nice images or simple shapes. Often, they are used in main or pause menus in order to make the background dynamic and give more life to the menu. Additional techniques about how to animate the menu itself can be found in Chapter 6, Animating the UI.

How to do it...

  1. First of all, we need to create a UI element. In this example, we will use a square, but you can also use a decorative star or another shape that you prefer. To do this, right-click on the Hierarchy panel and then navigate to UI | Image. Rename it to Extendable Element. Of course, it is possible to resize, change the source image, and place an image that we have chosen.

  2. Next, we need to create a script that extends our image on the screen and gradually decreases the alpha channel of the color...

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