Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity UI Cookbook
  • Toc
  • feedback
Unity UI Cookbook

Unity UI Cookbook

By : Sapio
4.5 (13)
close
Unity UI Cookbook

Unity UI Cookbook

4.5 (13)
By: Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (12 chapters)
close
11
Index

What this book covers

Chapter 1, UI Essentials, gives us the basic tools needed to deal with the UI. These will be used throughout this book. Once learned, these tools provide the foundations for creating even more complex interfaces.

Chapter 2, Implementing Counters and Health Bars, provides different ways to implement the most often used UI systems: counters and health bars. They serve many purposes, such as keeping track of virtual currency and the number of lives that a player has.

Chapter 3, Implementing Timers, deals with the way time is used and represented in our game. Timers are a good way for players to experience flow throughout the game, and countdowns can indicate how much time is remaining to complete a task. Furthermore, they can change over time. Both timers and countdowns are effective methods of altering the dynamics of gameplay.

Chapter 4, Creating Panels for Menus, teaches you how to make different kinds of panel to create interactive menus. These menus contain elements such as sliders and draggable and resizable features.

Chapter 5, Decorating the UI, explains how it is possible to implement dynamic elements to decorate our UIs. In fact, these are a great way to give the player a feeling that the UI is dynamic and alive.

Chapter 6, Animating the UI, extends the concept of giving life to a UI from the previous chapter. In addition, this chapter provides methodologies that allow players to switch between different menus.

Chapter 7, Applying Runtime Customizations, examines the different levels of customization for the player that can be achieved during runtime, such as text filtering and slider lockers.

Chapter 8, Implementing Advance HUDs, helps you develop skills for taking information from the 3D world and then implementing it within your HUD elements. Such elements may include displaying the distance to an object, radar for detecting objects, as well as a subtitle shower system.

Chapter 9, Diving into 3D UIs, focuses on teaching some advanced features for placing UI elements within a 3D space by taking advantage of the z axis. Furthermore, it covers various scripts that enable our UI to interact with the 3D world in order to exchange inputs/outputs.

Chapter 10, Creating Minimaps, explores the many purposes that minimaps can serve, such as identifying locations of interest, objects, and even characters, such as locations of enemies and other players, which can be shown as icons on the minimap.

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete