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  • Book Overview & Buying Getting Started with Unity 5.x 2D Game Development
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

By : Sapio
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

4 (3)
By: Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (9 chapters)
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Training and extending your Unity skills to become a better game developer


In this section, we will give some ideas on how to improve your Unity skills and overall improve any game, including this Tower Defense game.

Making things easier for other team members

When you program your scripts in Unity, you need to keep in mind that your code will be used by different team members (we will see more about teamwork later in the chapter). So keep in mind the following:

  • Increase the readability of your code through documentation (we will see later in Teamwork section) for your programmer's colleagues.

  • Make a nice interface in the Inspector (also by using custom inspectors; see later) so that it is easy to use by designers (an example is exposing events, which we are going to explore in the next section).

Exposing events

If you are programming a very cool script that needs to interact with other elements in the game, you can actually expose your own event in your scripts.

In fact, you can add this library...

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