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  • Book Overview & Buying Getting Started with Unity 5.x 2D Game Development
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

By : Sapio
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

4 (3)
By: Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (9 chapters)
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Creating a health bar


In our game world, the terrible sweet-tooth pandas make a lot of trouble for our player, especially when they reach the longed-awaited cake. As such, with every bite they take, the player will lose some life. However, the player needs a way, and so does the game, to keep track of his or her life. In our design, we chose a health bar, which we are going to implement in this section.

Creating and placing the health bar

Within the UI_Background we created before, let's create another image by selecting UI | Image (you can right-click directly on UI_Background to parent already the new image to it). Then, rename it Health_Bar.

Assign ui_health_bar_frame as a Sprite in the Graphics/UI folder. Again, scale it properly (and if you wish use also the Set Native Size button, like we did for the bar) and place it as in the following screenshot:

Now, we need to create the health bar filling. Create a new image and name it Health_Bar_Filling. Assign ui_health_bar_filling to the image...

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