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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

By : Sapio
4 (3)
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

4 (3)
By: Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (9 chapters)
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Chapter 3. Communicating with the Player – the User Interface

User interfaces, often referred to as UIs for short, play a vital role in a game, since it's one of the main way to exchange information with the player. Usually, the game provides information, status, or stats of the game and the player interacts with the game with input through the UI.

This chapter will explain why UIs play such an important role in games and about the different things that we need to take into consideration when we design and/or implement UIs. Of course, this chapter will focus on the Unity framework to build UIs, and explains how to use it.

In the last part of the chapter, we will see how to start with UI programming from a practical point of view by implementing two important game play elements within the UI of our game. However, we will see more about UI programming in Chapter 5, The Secret Ingredient Is a Dash of Physics, where we will polish the game and implement the whole gameplay...

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