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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

By : Sapio
4 (3)
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

4 (3)
By: Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (9 chapters)
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Homework


In this chapter, we gained an overview of AI in games. However, we focused only on navigation, and in particular, implementing the waypoint system for our game. But you can still improve it, and this section proposes some exercises to achieve that. Therefore, before the next chapter, I invite you to do the following exercises to develop your skills even more:

  1. Becoming an AI designer and programmer: Think of five games that you play, and select a part of that game that contains NPCs such as the enemies or even the boss. Now, write down a list of behaviors that each of them have. Now, remove some behaviors, or even add some and think about how it would alter the experience. Does it improve it, or does it change the atmosphere entirely? Could you make a relatively realistic behavior into intelligent, yet not realistic, by changing some of the behaviors, and vice versa? By doing this, you will begin to understand the importance that some behaviors play in not only providing life to your...

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