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  • Book Overview & Buying Getting Started with Unity 5.x 2D Game Development
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

By : Sapio
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

4 (3)
By: Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (9 chapters)
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There is more about the Unity interface

From the e-guide that I suggested to you at the beginning of the chapter, you should have learned more about the Unity interface. But, I want to share a little trick with you.

Navigate from the top-bar menu and select Edit | Preferences..., as shown in the following screenshot:

There is more about the Unity interface

Then, from the menu that appeared, select the third tab, Colors, and in this screen you will have the possibility to change the color of the the main graphical elements (or Gizmos; see in the next chapter) of the scene view, such as the axis or the grid as shown in the following screenshot:.

There is more about the Unity interface

However, the trick lies in the Playmode tint setting. It allows you to change the overall tint of the interface when the game is running. You may not see the usefulness now, but it will be of great help when you want to modify parameters, and often you may forget to be in play mode. Personally, this little trick has helped me in many situations. Here is an example of how the Unity interface appears when it is in play mode with a blue tint:

There is more about the Unity interface
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