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  • Book Overview & Buying Getting Started with Unity 5.x 2D Game Development
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

By : Sapio
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

4 (3)
By: Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (9 chapters)
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Designing the interface for our game


The next step is to begin designing the layout for our game. You can do this on paper or on the computer; it depends on how you feel most comfortable.

In tower defense games, the UI often provides the way to interact with the game. Through the UI it is possible to build towers, sell them, or upgrade them. Furthermore, the UI is also used to visualize stats such as money and lives.

Here is a preliminary sketch for designing the UI for our cupcakes tower defense game:

As you can see, a number of key components have been mapped out. These are primarily around the player's interaction, as well as the way that their opponents, the pandas, will move and be targeted on the map. For example, areas where players can place towers are roughly indicated, and the direction that the player can head in is also displayed. The UI elements, such as health, points, and tower upgrades, are also included.

Of course, at this stage, it is all about experimenting with what feels...

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