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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

By : Sapio
4 (3)
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

4 (3)
By: Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (9 chapters)
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Homework


In this chapter, we have covered many techniques on how to exchange information between different parts of our game, and learnt a bit about gameplay programming. Here there are some exercises to improve your skills and become a better game developer:

  1. Sweet capital: When the the game begins, Pandas start coming and the player should buy some cupcake tower to defend his/her cake. But, at the very beginning, the player doesn't have any sugar to buy towers, nor he/she can kill some Pandas to get some sugar. Thus, add an initial sugar amount variable in the Game Manager (so that it can be set from the Inspector), and set this quantity in the Sugar Meter within the Start() function. As a result, the player will be immediately ready to fight Pandas.

  2. The calm before the storm: At this stage, when the game starts, the Pandas immediately come to eat the player's delicious cake. However, the player should have the time to buy and place some cupcake towers at the beginning, with the capital set...

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