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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

By : Sapio
4 (3)
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Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

4 (3)
By: Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (9 chapters)
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Chapter 4. No Longer Alone – Sweet-Toothed Pandas Strike

"They are angry and they are hungry. Beware, the sweet-tooth pandas are getting closer for your delicious cake!

Animations and artificial intelligence are at the core of giving life to an Non-Playing Characters (NPCs) or complex objects in games. The former makes NPCs appear dynamic and not static; the latter gives them an intelligence, with which they can move and act into the world.

This chapter explains how to use the animation system of Unity, with a particular focus on 2D animations. We will cover artificial intelligence and what it can do in video games later in the book.

The first part of the chapter will focus on the rich and sophisticated animation system of Unity (sometimes referred to as Mecanim). In explaining each part, we will bring, bit by bit, our evil pandas to life.

However, in the second part of the chapter, we will give the evil pandas the possibility to move around the map, to trigger actions...

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