Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Getting Started with Unity 5.x 2D Game Development
  • Table Of Contents Toc
  • Feedback & Rating feedback
Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

By : Sapio
4 (3)
close
close
Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

4 (3)
By: Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (9 chapters)
close
close

Chapter 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence

After having given a rendering (Chapter 4, No Longer Alone – Sweet-Toothed Pandas Strike) and a physical shape (Chapter 5, The Secret Ingredient Is a Dash of Physics) to our Pandas, it's now time to give them intelligence. In particular, the ability to walk/navigate through the map towards the player's cake to eat it. In fact, as we have already pointed out, artificial intelligence (AI) is at the core of giving life to NPCs, so that they can move around and act within the world. However, this chapter will focus on navigation.

In particular, we will implement a waypoint system for our Pandas. We will do it twice, so that we can have two different perspectives on the same thing, and we will highlight the advantages and disadvantages of each method.

Here is an outline of the topics that we will cover:

  • The importance of AI in video games
  • Navigation in video games and an overview of the...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY