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Real-Time Animation with Adobe Character Animator
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Props can mean many things, depending on your background and design philosophy. For this book, a prop will mean whatever item a character can hold or interact with.
Creating triggers for props is useful, as it allows us to evoke or trigger a prop into view when needed. We will use the keyboard, as it’s the most common device to control triggers.
First, in order to create a trigger, we will need to add at least one prop to our current rig. We can do this in one of two ways: editing the .psd
in Photoshop or importing the props directly to the Character Animator file. Since we’ve edited the PSD already in previous chapters, let’s import a prop into the project. To do this, follow these steps:
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