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Real-Time Animation with Adobe Character Animator
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Universal behaviors are actions or stimuli that interact with our rig based on what tags were applied. Using the previous example, we have a handle set to interact with physics. We can adjust the physics so that every handle marked Physics will react, and this applies to other tags and behaviors as well.
Another nice thing is we can change universal behaviors in real time while recording, which allows us to refine and tweak the effect to our liking. Let’s look at this now:
Figure 6.5: The Puppet Track Behaviors panel allows for adjustment to universal behaviors
Physics is a subcategory under this panel. Click the arrow next to the heading to expand and see the options. There are many options...
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