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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
4 (3)
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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

4 (3)
By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
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1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Tracking body animations

As we observed when setting up our Puppet Maker rigs, we can track our body with the webcam to record animation. We used this tracker for head turns when animating the Chatting with Chaz scene. But now, let’s take it a step further by implementing body tracker controls so that we can move our limbs using only the camera.

We will use a new forward-facing custom rig for this example as it will best show this feature. Also, if you plan to do this on your own, make sure you have plenty of room for the webcam to track your body and nice, even lighting.

With Chapter_13_Additional_Features.chproj still open, follow these steps:

  1. Direct your attention to the BENIK_FRONT_TRACKING rig in the Project panel and double-click to open it.
  2. Note that the rig setup is more simplified – for example, it’s lacking mouth, eye, and hand poses. We have tagged all the points on the body for animation as we just want to focus on that:
...

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