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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
4 (3)
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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

4 (3)
By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
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1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Technical requirements

In addition to Character Animator, we will be using After Effects, Premiere, and Media Encoder for this chapter. There are a few files we will be referencing (you can download them from the Chapter 12 folder):

  • Chat_with_Chaz.chproj (Character Animator project file)
  • Chat with Chaz.prproj (Premiere project file)
  • Chat_with_Chaz_AE_File.aep (After Effects project file)
  • Chat with Chaz Title.png
  • Scene 01 – Chaz with Alien Guest.mp4
  • Scene 01 – Chaz with Alien Guest-AE-RENDER.mp4
  • Scene 01 – Chaz with Alien Guest-PR-RENDER.mp4
  • The AudienceAnimation PNG sequence (from Chapter 11’s files)
  • BG.png (from Chapter 10’s files)
  • CAMERA.png (from Chapter 10’s files)
  • STUDIO LIGHT.png (from Chapter 10’s files)

So, with that said, let’s look at what we can do to bring our animation into other applications.

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