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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
4 (3)
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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

4 (3)
By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
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1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Puppet Maker

Puppet Maker is a feature that allows us to get up and run quickly with Character Animator. You can generate a puppet using a series of parameters that are ready to be controlled using your mouse, camera, mic, and Behaviors. This process is similar to Characterizer but provides more control without using photos or our faces to generate a result.

This feature is easy to launch and use. Here is what we need to do:

  1. With Character Animator open, make sure you’re on the Home screen:
Figure 13.1: The welcome screen for Character Animator

Figure 13.1: The welcome screen for Character Animator

  1. Click New Project so that we can keep this separated from the Chat_with_Chaz.chproj file we were working with.
  2. Name the new file Chapter_13_Additional_Features.chproj and find a safe place for it. Click Save.
  3. Go to File > Open Puppet Maker...:
Figure 13.2: You can access Puppet Maker at any time to add new puppets to a project

Figure 13.2: You can access Puppet Maker at any time to add new puppets to a project

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