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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

4 (3)
By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
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1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Summary

Phew – that should be it! Not every rig will require as much work as we covered here. It will all depend on how you or your artist sets up the layers and groups. Everyone has a different way of designing. However, now, at least you know the following:

  • Groups must be named and organized for an easier workflow in Character Animator.
  • All limbs must be contained in their own group.
  • To take full advantage of facial features, be sure to create a blink phase, three emotions for the eyebrows, and a mouth group with phonemes.
  • You can always add more layers (such as multiple outfits or hairstyles) to your rig than shown here.
  • Rigs also don’t have to have everything shown here to function. As an example, you don’t have to have three head phases for a character if you don’t need the character to turn their head when animating.

If you’re unsure about any of these steps, you can always refer to the completed rig for this chapter...

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